2009-12-06

  Corrected handling of PNG images with alpha components (and no more
  BPP16 warning!) [Mion]

  Lots of code optimization and cleanup, especially for alpha blending,
  layer effects, "monocro" mode [Mion]

  Added handling to prevent resizing a (usually multicell image for animation)
  to a width too large for SDL to handle [Mion]

  Bugfixes to event timing, effect ctrl-skipping, automode unset [Mion]

  Fixed most(?) causes of crashing when trying to play a non-mpeg file
  using "movie" [Mion]


2009-12-02

  Bugfixes to textgosub text output in skip mode, mask effects [Mion]

  Added profiling flags to debug build option [Mion]

  Optimized code for image resizing, "trvswave" and "whirl" effects;
  reuse for already-loaded sprites [Mion]


2009-11-22

  Corrections to "clickskippage" handling, along with other skip modes at
  clickwaits, and clickvoice playback (especially for textgosub) [Mion]


2009-11-21

  Integrated major changes implemented via "exp-updates" branch:
    * integrated changes from official onscripter versions 20090822, 20091011,
      and 20091115, wherever feasible
    * paradigm shift in event handling based on onscripter-20090822, but
      adapted to suit features of onscripter-en
    * support for right-click wait states (from onscripter-20090822);
      added NScr "lrclick" command
    * stubs for Lua handling introduced in NScr 2.92 (from onscripter-20090822)
    * support for producing single-color rectangular area sprites
      (from onscripter-20090822)
    * replaced hack for right-click menu title with special title handling
    * new buttonwait options: added NScr commands "transbtn", "getmouseover",
      "btnarea", "getmclick"
    * added other NScr commands: "r_trap", "rgosub", "mv", "effectskip",
      "mousemode"


2009-11-06

  Corrected image resizing (interpolation bug with multi-cell sprites),
  handling resized elements, and selectable sentence generation
  when resized [Mion]

  Messed around with RCA_SCALE, still needs work and consideration [Mion]

  Added command-line option "--window-width width" for non-PDA systems,
  to set a preferred window width [Mion]

  Cleaned up status output messages [Mion]

  Corrected handling of standing images [Mion]


2009-11-05

  Removed ENABLE_1BYTE_CHAR ifdefs (made it the default) [Mion]

  Fixed a bug in convertFromSJISToUTF8 [Mion]

  Adjusted refreshing of animated sprites to work more in line with
  NScripter [Mion]

  Removed remaining HAELETH ifdefs [Mion]

  Corrected resizing of loaded images (e.g. for PDAs),
  including for BPP16 [Mion]

  Adjusted blending (BPP16 wasn't doing fully opaque alpha images) [Mion]


2009-11-02

  Fixed building for platforms with 32-bit color (oops) [Mion]

  Fixed nsa handling and "nsadir" command, added "addnsadir" command [Mion]

  Updated a ton of copyright information to finally acknowledge how much
  ONScripter-EN has forked from Ogapee's ONScripter (not that we would mind
  our changes being integrated into the original!); also removed the
  HAELETH and INSANI ifdefs [Mion]


2009-10-29

  Fixed building for platforms with 16-bit color (-DBPP16) [Mion]

  Added BPP16 target to Xcode project for development/testing [Roto]


2009-10-11

  Small fixes to configure file, added option "--no-werror". [Mion]

  Bugfix for building on 64-bit Mac OS X (contributed by Alexander Strange)

  Updated "AnimationInfo.cpp" based on ogapee's onscripter-20090921
  release. [Mion]

  Bugfix to enterTextDisplayMode() [Mion]


2009-10-10

  Added "humanpos" command [Mion]

  Added command-line options: [Mion]
    * "--fileversion ver" sets the ONS file version to assume for loading
      unversioned save files (current default: 206)
    * "--allow-break-outside-loop" sets syntax option that allows "break" or
      "next" commands outside a for loop (note that the default behavior has
      been changed to _disallow_ this, so use this option to allow it)
    * "--allow-color-type-only" sets syntax option that only allows a COLOR type
      argument to be a bare color type value, disallowing strings and
      variables.  (This also happens to allow the first character of a #RRGGBB
      to be something other than '#'.)
    * "--set-tag-page-origin-to-1" sets syntax option for 'gettaglog' to use
      1 as the first (current) page (default is 0)
    * "--answer-dialog-with-yes-ok" sets syntax option for always returning
      1 (yes/ok) to 'yesnobox' and 'okcancelbox' (default: both commands
      unsupported)

  A number of bugfixes for "clickstr" parsing (especially with "textgosub"
  mode) and "logsp" handling [Mion]


2009-10-07

  Fix for showing Japanese-language window title using "caption". [Mion]

  Fixed a segfault when running "savescreenshot" command with no screenshot
  buffered (especially for Umineko Ep.5). [Mion]

  Added "getsavestr" command. [Mion]


2009-09-30

  Added command-line option "--japanese" to force Japanese mode. [Mion]

  With Mac OS X, if bundled, set English mode if the app is named
  "onscripter-en" (case-insensitive). [Mion & Roto]

  With Mac OS X, if bundled, check for "ons.cfg" in the bundle Resources
  and application path. [Mion & Roto]


2009-09-29

  Added check to determine if default.ttf (likely) supports Japanese. [Mion]

  Added command-line option "--disable-cpu-gfx" to disable using onscripter's
  special MMX/SSE2 graphics routines. [Mion]

  Added parsing optional config file, "ons.cfg", for 'command-line'
  options, e.g. "english" or "save=." (one "--" option per line). [Mion]

  Changed Mac OS X default root path: if bundled, root path is
  <bundle>:<app-path>:<app-path-parent>; if not bundled, use .:.. [Mion & Roto]


2009-09-15

  Changed script file processing to look for game.id and 1.txt-99.txt
  only within the directory containing the main script. [Mion]

  Minor fixes to button and textwindow handling (esp. for "Secret Game") [Mion]


2009-09-02

  Added a stub for "dsound" (quiets the 'unsupported command' warning) [Mion]

  Fixed ctrl-skip text refreshing. [Mion]


2009-08-27

  Allow "break" and "next" commands outside of a for-loop,
  since NScr does so (esp. for higurashi demo). [Mion]


2009-08-26

  Bugfix for "monocro" command (timing and color "level") [Mion]

  Fix to disallow images loaded for mask Effects 15 & 18 from using
  transparency type alpha (esp. for Umineko 4). [Mion]


2009-08-16

  Added "mode_wave_demo" command directive, as well as the behavior for when
  it is _inactive_. [Mion]

  Fixed "click" command to not turn off skip-to-choice mode
  (more in line with NScr behavior). [Mion]

  Made adjustments to wait/delay behavior during skip modes. [Mion]


2009-07-18

  Bugfixes for "fchk" command, graphics_.cpp file(s) compilation. [Mion]


2009-07-12

  bugfixes for non-MMX/SSE2 graphics routines, button handling (again),
  textwindow (non)display on CTRL-press. [Mion]

  Removed drawing a z-order sprite in front of the tachie but behind
  the textwindow in windowback mode (can use extended sprites instead). [Mion]

  Removed the 2009-06-14 fix that disallowed numerals after the asterisk
  in label names (NScr doesn't obey its own rule, why should we?) [Mion]


2009-06-27

  Button bugfix. [Mion]


2009-06-23

  Changed "wait" command to do an actual timed wait even in ctrl/skip mode,
  just for a reduced duration. [Mion]

  Added command "savedir". [Mion]


2009-06-21

  Fix for rain effect on PPC. [Mion, Roto]

  Added Altivec graphics routines. [Mion, Roto]

  Added SSE2 alphablend graphics routine. [Mion]


2009-06-17

  Fix for PPC ogg file playback (with bgm volume < 100). [Mion]


2009-06-14

  Moved SSE2/MMX graphics routines to separate files. [Mion]

  Various bugfixes, mainly a syntax fix to disallow numerals
  after the asterisk in label names (as it should). [Mion]


2009-06-11

  Added SSE2/MMX graphics routines and removed sdl_gfx library. [Roto, Mion]

  Added additive and subtractive alpha blending modes. [Mion]

  Added commands "lsp2add", "lsph2add", "lsp2sub", "lsph2sub". [Mion]


2009-06-09

  Bugfixes; added support for sdl_gfx library. [Mion]

  Also experimental graphics routines using SSE2. [Roto, Mion]


2009-05-29

  Added commands "menu_click_def", "menu_click_page", "minimizewindow",
  "strsph", "textspeeddefault"; bugfix for Mac text output. [Mion]


2009-04-27

  Support for opening non-ASCII Japanese filenames in Windows,
  even without Japanese locale. [Mion]


2009-04-19

  Fully-functional "movie" command, including async & pos options.
  May be buggy. [Mion]


2009-04-17

  Incorporated insani's suggested "chvol" fix, redid "mp3fadeout",
  added "mp3fadein", "bgmfadeout", "bgmfadein" commands.
  Also various sound/music bugfixes. [Mion]


2009-04-15

  Incorporated changes from official onscripter-20090331. [Mion]


2009-04-14

  Corrected previously-fixed bugs reintroduced by the merge. [Mion]


2009-04-11

  Merged changes from experimental-effects branch: [Mion]
    * Emulate "trvswave", "whirl", "breakup" dll-based effects
    * Add support for effect layers: "setlayer", "layermessage" commands
    * Emulate "oldmovie", "snow", "hana" dll-based Layer effects
    * Add test scripts and images for testing dll-based emulations
    * Partial implementation of "movie" command (loop & click)
    * Enable GCC 4.3 autovectorization option (see configure --help)
    * Support for DirectSound on mingw builds:
      Added official SDL.dll & build libraries,
      Configured mingw builds to use SDL.dll by default
    * Various bugfixes


2009-01-10

  Various bugfixes, notably CTRL-quake and mouseOverCheck stale-button
  crashes. [Mion]


2008-11-18

  GCC 4.3 introduces a whole bunch of new warnings for ambiguous
  parentheses and unchecked IO errors.  Applied a patch contributed by
  Tatu Kilappa that fixes most of these, and fixed the rest
  myself. [Haeleth]


2008-10-18

  Audio mixer now reinitializes itself when streaming audio format
  changes. [Mion]


2008-08-23

  Fixed some potential buffer overruns; thanks to Ivan Yanikov for the
  patches. [Haeleth]


2008-07-04

  Added return value 4 in "isskip" command for whole page mode. [Mion]

  Changed refreshSurface with windowback mode to draw a z-order sprite 
  in front of the tachie but behind the textwindow;
  Added windowchip handling to refreshSurface. [Mion]

  Added "textbtnoff" command, fixed textbtn handling & updated test.
  [Mion]

  
2008-07-03

  Fixed a bug in game loading, where if a game was running and had
  pages in the lookback buffer, subsequently loading a saved game
  with no pages wouldn't properly "clear" the existing lookback buffer.
  [Mion]

  
2008-06-27

  Added "textbtnstart", "linkcolor", "gettextbtnstr", "erasetextbtn",
  and "textexbtn" commands, along with support for textbuttons
  (using "<>"). [Mion]

  Added tracking of text colors on current page. [Mion]


2008-06-19

  Added support for pretextgosub tags (using "[]") [Mion]

  Added support for in-text variable assignment (using "{}"). [Mion]


2008-06-14

  Added emulation of "cascade" dll plugin effect. [Mion]


2008-06-10

  Reworked text buffer processing to do proper text placement when
  locate commands were used. [Mion]


2008-04-04

  Added "addkinsoku" and "setkinsoku" commands [Mion]

  Reworked text processing to allow a mix of 1-byte & 2-byte chars,
  use better English space-based linebreaking and Japanese kinsoku-based
  linebreaking. [Mion]


2008-03-29

  Add filename-based language selection: if the executable is named
  "onscripter-en" (or "ONScripter-En", "onscripter_english", etc), it
  will use English mode by default. [Haeleth]


2008-03-22

  Implement clickskippage, and also add a debugprint command that
  dumps its parameters to stdout for convenient printf-style
  debugging. [Haeleth]

  Add a rudimentary test suite; this is far from complete, but will
  hopefully help a bit in making sure future updates don't break
  anything. [Haeleth]

  Replace the FORCE_1BYTE_CHAR compile-time option with a runtime
  "language" command.  Use "language english" to get the current
  behaviour, or pass ONScripter-En the "--english" command-line
  flag. [Haeleth]


2008-03-09

  Fix MPEG playback for movies with audio sampled at other than
  44100Hz. [Mion]

  Updated music playing code to be more in line with Ogapee's latest
  release. [Mion]

  Added save file version 2.05. [Mion]


2008-03-05

  Support added for extended sprite commands (lsp2, msp2, etc), and
  improved screenshot support (screenshot, deletescreenshot). [Mion]


2008-02-12

  Support NBZ files within SAR archives, and fix the xcode
  project. [Roine]


2008-01-03

  Numerous patches [Mion]: 
    * Fix bugs in prnum
    * Remove extra newlines in built-in save/load menus
    * Modify skip-to-wait mode to fix Higurashi problems
    * Allow multiple archive paths, to facilitate distributing patches
    * Fix intermittent crashes with multicore processors
    * Fix input breakage in auto mode

    
2007-11-11

  Simplify handling of the click-wait enum.

  Temporarily disable skip_to_wait; there's breakage somewhere that's
  causing nasty side-effects in Higurashi.


2007-07-20

  Adjust btnwait to match NScripter behaviour more closely.  (Further
  tests are required to confirm that this doesn't break any edge
  cases.)


2007-06-20

  Fix an OS X bug causing bundled games to fail.


2007-06-12

  Get the build working on Solaris (a useful benchmark for how well
  things work on less Linux-like platforms) and NetBSD (a useful step
  towards my ultimate goal of a visual novel on every toaster).

  Fix some more MinGW build errors.

  Add the missing `install' target.


2007-06-07

  Fix some errors when mixing internal and system libraries.
  Improve support for FreeBSD.


2007-05-13

  Attempt to detect when a PNG image is using an NScripter-style mask
  area for transparency rather than a PNG alpha channel; add
  command-line flags and compile-time options to force either
  behaviour if auto-detection fails.  This should fix games like
  Tsukihime which were broken by the addition of alpha channel
  support.


2007-05-06

  Fix some bugs: parsing of arguments, saving of vertical text,
  and compilation without INSANI defined.


2007-05-01

  Merge in some more changes from Roine designed to make life better
  for OS X users:
    * Include an Xcode project to simplify Mac builds.
    * If game resources are not in the app's bundle, look for them in
      the application path instead.
    * Store saves and other data under Application Support, not
      Preferences.


2007-04-27

  Merge in Roine's scaling patch.  This is considered experimental,
  and will currently only be enabled if RCA_SCALE is defined at
  compile-time.

  Fix a silly bug in the previous mergings.


2007-04-25

  Merge in an adapted version of the `drawfix' patch to speed up
  screen updates in windowed mode, plus a number of other patches:
    * Support both SAR and NSA archives at the same time [zalas]
    * Reduce flicker when sprites are changed [Roine Gustafsson]
    * Fix gcc detection on OS X [Roine]
    * Display missing game data error as a dialog on OS X [Roine]
    * Support multiple games without game IDs at the same time [Roine]
    * Fix incorrect clipping of text shadow [Roine]


2007-04-15

  Merge in useful fixes from onscripter-20070206.


2007-04-08

  Update build system to use a configure script that generates a
  platform-appropriate makefile.  This also verifies that all required
  dependencies are available, and provides the option of building
  local libraries as required.  The end result is a package that can
  reasonably be distributed in source form for Linux users.
  In the process support for PSP, iPod, etc. has been removed; it
  could be replaced easily enough if anyone was available to test.

  Translate README.

  To make life easier with existing games, add the ability to store
  game ID in a file `game.id' as an alternative to modifying 0.txt.


2006-11-22

  Implement default data/save separation for Windows and Linux too.
  On Windows, saves go under the global Application Data folder; on
  Linux and other Unix-like systems, they go in a dotdir in the user's
  home directory.  These changes enhance Vista compatibility
  considerably, and make it possible to package Linux games in a way
  that respects the FHS.


2006-09-05

  Fix typo in usage summary.
  
  Remove unnecessary diagnostics.

  Make archive path and save path separately configurable.  Game data
  no longer has to be stored in a writable directory.
  
  OS X: make default archive path be the Resources folder of the
  application bundle, and default save path be a new subfolder of the
  user's Library/Preferences.  The name of the subfolder is derived
  from a new "game identifier" that should be specified at the top of
  0.txt with a ";gameid Whatever" line immediately after the modeline.
